Many of these enhance Miles' abilities, such as allowing him to take less damage, stay invisible for a longer time, or regenerate Venom Power faster. Miles has several unlockable suits, some of which are based on existing versions of the character in media, as well as original suits created for the game. Side-missions have been significantly altered, and are now accessed from an in-game phone app. Miles can also jump, stick to surfaces, and fast travel using the New York City Subway system. Like Peter, Miles possesses a "spider-sense", which warns the player of incoming attacks and allows them to dodge and retaliate, and web-shooters, which fire lines of webs that can be used during both traversal and combat, in several different ways. Miles' abilities and gadgets can be upgraded as the player levels up. The game also introduces new gadgets, including Remote Mines, which can attach to enemies or electrical panels a device that summons holographic fighters to help in combat and Gravity Wells that trap multiple enemies and make them easier to hit. The powers introduced consist of Venom Blast, which allows the player to incapacitate enemies with bio-electricity, and charge or drain electronics Camouflage, which gives Miles temporary invisibility and Mega Venom Blast, consisting of a massive explosion of bio-electricity that damages all nearby enemies. Miles controls almost identically to Peter Parker, but with new animations and abilities, which are unlocked as the storyline progresses. It features the same open-world, a fictionalized version of modern-day Manhattan, which is covered in snow because the game is set during the holidays. The core gameplay of Marvel's Spider-Man: Miles Morales is the same of its predecessor. As of July 2021, the game has sold over 6.5 million copies. The game received praise for its combat, narrative, content, and technical improvements of the PS5 version. A remastered version of Marvel's Spider-Man for the PlayStation 5 is included in the "Ultimate Edition" of Miles Morales. A PlayStation 4 version was released the same day, lacking some of the advanced features of its next-gen counterpart such as ray-tracing or a 60 FPS performance mode, because of the console's technical limitations. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage.įirst announced at the PlayStation 5 reveal event in June 2020, the game was released as a launch title for the new console on November 12, 2020, in North America and Australia, and November 19 worldwide. Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Miles can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks. Gameplay is presented from the third-person perspective with a primary focus on Miles' traversal and combat abilities. The game is a spin-off of Marvel's Spider-Man, and depicts Miles' struggle to balance the duties of his civilian persona and Spider-Man when his new home, Harlem, is threatened by a war between the Roxxon Energy Corporation and the Tinkerer's high-tech criminal army, the Underground. Based on the Marvel Comics superhero Miles Morales, it is inspired by both the character's decade-long comic book mythology and the 2018 animated film Spider-Man: Into the Spider-Verse, which helped to popularize him. In this instance, my knowledge and research could be fundamental in creating and editing effective material.Īs a whole, I’m a valuable asset to any organization seeking experience and knowledge of the media industry as well as any group seeking ambitious storytelling and content creation.Marvel's Spider-Man: Miles Morales is a 2020 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5. My interaction and networking with the Austin film community as well as my interests and studies as a Writing & Rhetoric major have contributed to a fundamental and growing understanding of trends and changes within the art and media industries. Over the years, I’ve familiarized myself and worked with film organizations and workshops, such as the Austin Film Society, Austin Film Festival, and Austin Film Meet, to grow my understanding of the industry and hone my craft as a writer. I seek to work in visual and written media, whether it be in film, video games, or publishing, using a variety of mediums to express the full spectrum of art. As a writer, auteur, and innovator, I seek to expand human potential through the creative medium, intellectually and emotionally challenging the mass audience.
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